#include "PlayState.h"
#include "Map.h"
#include "MainCharacter.h"

PlayState::PlayState()
{
}

PlayState::~PlayState()
{
}

GraphicalElement* PlayState::createGraphics()
{
    Map* map = new Map();
    MainCharacter* character = new MainCharacter();
    map->addChild(character);
    return map;
}
